Ozobot Classroom

Introduction to Color Codes 09: Skills Check 2 (Grades 3-5)
Ozobot
3-5
Computer Science
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Coding with Color Codes

Students check their understanding of using Color Codes to program their bot to run on a timer and switch lines to mimic playing soccer and scoring a goal.

Academic Standards
CSTA.1B-AP-11, ISTE.1.d

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Introduction

1 / 9

  • Introduction
  • 2 Program the Speed
  • 3 Program the 30-Second Timer
  • 4 Program a Line Switch to Avoid Player 1
  • 5 Program a Line Switch and U-Turn to Avoid Player 2
  • 6 Program Ozobot to Make It to the Goal On Your Own
  • 7 Run Your Bot
  • 8 Check Your Color Codes and Debug
  • 9 Lesson Wrap-Up
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