CCM Base Kit Lesson 5: Which Way Do I Go?
Adventures don’t always follow a defined path and often have crossroads. The 3-WAY INTERSECTION tile introduces a choice Ozobot makes. Students will add intersections to their paths, watch how Ozobot reacts, and note how choices change outcomes.
Winter Wonderland
Build your own 3D Winter Wonderland out of paper and cardboard. Then take Ozobot through a tour of your town using Color Code Markers or Magnets!
Giving Back to the Community
Thanksgiving is a great time to give back to your community! Team up to develop a community service project and use Ozobot to create a 3-dimensional demo.
CCM Base Kit Lesson 9: Straight at Intersection
Students have learned to program Ozobot to go left and right at intersections. The Straight at Intersection code is the only Color Code from the basic kit we haven’t used yet.
CCM Base Kit Lesson 8: More Random Choices
The 4-Way Intersection magnets add more options for this adventure. Discuss where 4-way intersections are found in real life like street intersections where we find stop signs or traffic signals. Discuss safe street-crossing habits.
CCM Base Kit Lesson 7: The Conflict in the Adventure
Students will brainstorm situations where it is essential to make a choice. Use these ideas to inspire a conflict in the story students are creating. With the Left and Right at Intersection magnets, students can tell Ozobot which way to turn.
CCM Base Kit Lesson 4: Telling a Story
Telling a story and writing a program have a lot in common because the sequence of events is important in each one. An engaging story follows a logical sequence of events and a successful program has a correct sequence of code.
CCM Base Kit Lesson 1: Learning About Evo
Introduce Evo to students through a coloring page depicting Evo’s basic hardware. Learn to calibrate Evo. Help students lay out the Color Code magnets to form simple lines or paths. Demonstrate correct placement of the magnet tiles.
CCM Speed Lesson 1: Fast and Slow – Opposites
Students will practice their knowledge of opposites and observe the difference between the Slow Color Code and the Fast Color Code. This is Lesson 1 designed for the Color Code Magnets Speed Extension Kit.
CCM Speed Lesson 2: Fast and Slow Races
Students will create tracks to discover if the placement of the Fast and Slow Color Codes is important in finishing a race first. This is Lesson 2 designed for the Color Code Magnets Speed Extension Kit.